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Bridge-House, StartOver.xyz, powered by Possibility Management
Bridge-House, StartOver.xyz, powered by Possibility Management

BRIDGE-HOUSE

  • Home
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  • Catalog
  • PHOTO Floating
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  • PHOTO Cob House
  • Experiments
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  • QUOTE B. Fuller
  • StartOver.xyz
  • …  
    • Home
    • Bridge-House
    • Overview
    • PHOTO Air Crete Dome
    • Flyers
    • Traditions
    • PHOTO Grass Roof
    • Catalog
    • PHOTO Floating
    • Videos
    • PHOTO Mushroom
    • Codex
    • PHOTO Cob House
    • Experiments
    • PHOTO Desert Dome
    • QUOTE B. Fuller
    • StartOver.xyz
    Gameworlds
    Bridge-House, StartOver.xyz, powered by Possibility Management
    Bridge-House, StartOver.xyz, powered by Possibility Management

    BRIDGE-HOUSE

    • Home
    • Bridge-House
    • Overview
    • PHOTO Air Crete Dome
    • Flyers
    • Traditions
    • PHOTO Grass Roof
    • Catalog
    • PHOTO Floating
    • Videos
    • PHOTO Mushroom
    • Codex
    • PHOTO Cob House
    • Experiments
    • PHOTO Desert Dome
    • QUOTE B. Fuller
    • StartOver.xyz
    • …  
      • Home
      • Bridge-House
      • Overview
      • PHOTO Air Crete Dome
      • Flyers
      • Traditions
      • PHOTO Grass Roof
      • Catalog
      • PHOTO Floating
      • Videos
      • PHOTO Mushroom
      • Codex
      • PHOTO Cob House
      • Experiments
      • PHOTO Desert Dome
      • QUOTE B. Fuller
      • StartOver.xyz
      Gameworlds
      Bridge-House, StartOver.xyz, powered by Possibility Management
      • ...have you ever dreamed of switching over to a life that makes sense?

      • Bridge-House

        Possibilitators are co-creating a network of global Rapid-Learning Environments, rich with profound thoughtware upgrades and authentic adulthood initiatory processes.

         

        This project is called 'Bridge-House'.

        THE PURPOSE OF BRIDGE-HOUSE

        Bridge-House is an Archiarchy life-skills training environment.

         

        We are convinced that you have a piece of the puzzle of how to create and inhabit regenerative human cultures on Earth. One purpose of Bridge-House is to clarify, amplify, and launch your piece of the puzzle as your Nonmaterial Value service to the Village.

         

        Another purpose of Bridge-House is to empower each other to become Spaceholders for creating more Bridge-Houses.

        'BRIDGE' ?

        Where does the 'bridge' of a Bridge-House lead? It leads from the edges of modern culture over to next culture - Archiarchy - the culture that is naturally emerging now that matriarchy and patriarchy have run their course.

         

        Each Possibilitator carries deep within them a longing to co-create how next culture goes. Each of these 'Possibilitator Specialties' need space and time to grow, to mature, to produce results that empower others to build-out and inhabit these elements of next culture.

         

        This is where Bridge-House comes to life. Bridge-House incubates spaceholders for building creatively-collaborating regenerative-culture local-authority nanonations.

        A NEW HUMAN CHALLENGE

        We have arrived at a stage in human evolution where the importance of learning new ways to come together and collaborate can no longer be ignored. The challenges that lie ahead are considerable, and will require personal change.

         

        Almost every intelligent person dreams of more connection and community in their lives. Yet most did not learn the necessary soft skills growing up for how to harmoniously and effectively share space or create and sustain Gameworlds collaboratively.

         

        This is part of what we will be devoting and honing experientially in the living laboratory of the Bridge-House, along with the Possibilitator context and core skills.

        BRIDGE-HOUSE IS A RESEARCH CENTER

        A Bridge-House is a rapid-learning culture-shift environment open to anyone who is fully participating in Possibilitator Training. (Full details of the Possibilitator path are given at the Possibilitator Training website.)

          Each Bridge-House serves the world as an actual 'bridge' that leads from the Thoughtware edges of the modern capitalist patriarchal empire, over the gap of the unknown, into regenerative and transformational life in next culture - Archiarchy - the culture that is naturally emerging since matriarchy and patriarchy have run their course.

           

          Every aspect of modern life as we have come to know it is unregenerative (read that as 'ecocidal', meaning, a death sentence for life on planet Earth).

           

          The known world is in a state of radical flux. It is groundless, and baseless, because modern culture is exterminating life on Earth at the fastest possible rate.

           

          All known procedures are in question... commerce, education, health, government, military, religion, food production, lifestyle, transportation, clothing... but what are the answers? They too are unknown. This means that each Bridge-House is, by necessity, a research center, sharing the findings from their experiments with other Bridge-Houses around the world.

          THE BRIDGE-HOUSE PATH

          You will learn a lot on the Bridge-House path. Not only that, you will Build Matrix to activate your potentials. The proof will be that you start creating things that you could not have created before.

           

          In addition to practicalities such as Whole Permaculture, Torus Technology, Possibility Management, Gaian Gameworld-building, and 3 Phase Healing, your main takeaway will be Bridge-House Spaceholder Training.

           

          During your 12 to 18 months of hands-on, in-the-field, learning-by-doing at your first Bridge-House, you will unfold and develop your talents for applied culture-shift.

        • The Emergence Of Bridge-House

          A WorkTalk with Anne-Chloé Destremau and Clinton Callahan.

          After watching this entire WorkTalk, please enter Matrix Code YOUTUBE1.07 in your free account at StartOver.xyz.

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        • EVENT FLYERS

          These are actual flyers being used by Possibilitators.
          They are all copyleft, available for you to modify and use for your own Rage Clubs, Fear Clubs, WorkTalks and Workshops.
        • Bridge-House Traditions

          BRIDGE-HOUSE NAVIGATES USING TORUS TECHNOLOGY

          Meetings and many decisions at Bridge-House use Torus Technology, a circular meeting technology that relies on Spaceholding and Space Navigation to optimize group intelligence through Divergences and Convergences (rather than 'leadership'), and applies Torus Technology processes including:

          • Frying Pan
          • Growness
          • Holistic Decision Making
          • Men's Circle
          • M.E.S.S. Process
          • Phoenix Process
          • Poop On The Table
          • Requiem Process
          • Resistance Decision Making
          • Tar Baby Process
          • The Problem Is The Solution
          • The Purple Card
          • WEConFest
          • Whizz Bang
          • Wisdom Counsel
          • Wok
          • Women's Circle

          BRIDGE-HOUSE VALUE: RADICAL RESPONSIBILITY

          Nothing can possibly change if you do not Upgrade Your Thoughtware with regards to Responsibility.

           

          If you are still using Standard Human Intelligence Thoughtware (S.H.I.T.) with regards to Responsibility you cannot depart from Ordinary Spaces and therefore are trapped in ordinary communication, ordinary relationship, and other ordinary life functions.

           

          Without departing from Standard Human Intelligence Thoughtware you cannot enter the precious domains of Radical Responsibility.

          BRIDGE-HOUSE VALUE: DECONTAMINATION

          Without Decontaminating your Adult Ego State from your Gremlin Ego State, your Child Ego State, your Parent Ego State (and from and any 'Demon Ego States' you may happen to have picked up...) the Adult Ego State is completely inaccessible to you.

           

          Every time you try to be Present, to be Unhookable, to be Adult, you cannot, because Child, Parent, or Gremlin (or all 3) Ego States occupy your Adult space.

           

          Without being stable in the Adult Ego State you CANNOT enter the delightfully ecstatic Archetypal Domains.

           

          A Decontaminated Adult Ego State suddenly becomes a Doorway into the Archetypal Domains that Authentically Initiated Adults are designed to explore.

          BRIDGE-HOUSE VALUE: INTEGRITY

          Integrity is created and maintained by doing what you say you will do. You are in Integrity when you keep the promises you make.

          BRIDGE-HOUSE VALUE: AUTHENTICITY

          Authenticity is revealed when you take off your mask, lose face, end the show, remove the buffer zones, assassinate your assumptions, expectations, and projections, and transform all of your resentments into evolutionary healing processes.

          BRIDGE-HOUSE VALUE: AUTHORITY

          Authority emerges when you transform your concept of 'hierarchical power structures' into creative collaborations by reclaiming your power to make Proposals. Then instead of assuming you have some kind of position in each apparent 'hierarchy' as determined by someone else in 'authority', you become Present to collaborative creating in a Minimized here and NOW. You stand in your own irrefutable Authority and engage in Radical Relating.

          BRIDGE-HOUSE VALUE: ACCOUNTABILITY FOR YOURSELF

          Accountability with your Accountability. This means not believing that if you explain your reasons really well you are no longer responsible.

           

          Accountability with your Hookability. This means not believing that being Hooked sometimes is a fine way to feed your Gremlin.

           

          Accountability with your Reactivity. This means not believing that if you understand your Reactivity you don't have to grow up.

           

          Accountability with your Gremlin and his/her Hidden Purpose. This means not believing that blaming your actions on your Gremlin lets you off the hook.

           

          Accountability with Decontaminating your Adult Ego State. This means not believing that having your Gremlin in charge only 30% of the time is better than 40% of the time.

           

          Accountability with your Bright Principles. This means not believing that sometimes you can use your Bright Principles and sometimes you can forget all about them.

           

          Accountability with your Archetypal Lineage. This means being radically clear that it CANNOT work to try to keep your childhood Survival Strategy intact while being the Space through which your Archetypal Lineage does its work in the world.

           

          Accountability with being part of Gaia. This means not believing that you are a passenger on 'spaceship Earth' but rather that you ARE Earth.

           

          Accountability with your collaboration with E.C.C.O. (Earth Coincidence Control Office). This means not believing that your life is independent of the greater forces in the Universe.

          BRIDGE-HOUSE VALUE: RADICAL RELATING

          Radical Relating is the name for adult Ego State, Radically Responsible, Minimized NOW, minimized HERE, Being to Being interactions. Radical Relating is one of the skillsets practiced by Possibilitators in Mage Training and Flying School.

           

          Radical Relating emerges from combining:

          • Radical Responsibility
          • Radical Reliance
          • Radical Honesty
          • Radical Simplicity
          • Radical Vulnerability
          Many people still unconsciously use parts of their childhood Survival Strategy during interactions. This eliminates the possibility of Adult interactions. The inability to inhabit a Decontaminated Adult Ego State blocks access to the Archetypal Domains, and thus blocks access to the ecstatic delights of Archetypal 5-Body Intimacy Journeys.
           
          One of the practices at Bridge-House is to help each other build out and inhabit an Adult personality to inhabit, rather than exclusively focusing on Emotional Healing Processes and trying to find out what 'the next step' to take is. Through this Adult Character Development we help each other discover and inhabit who each of us potentially is as a Free And Natural Initiated Adult living as the space through which our Archetypal Lineage and Bright Principles can do their work in the world.

          BRIDGE-HOUSE PREPARATIONS

          Personal preparations that empower you to collaborate in co-creating a Bridge-House include the same preparations as proceeding on the Possibilitator Path, with the addition of a few more, namely:

          • Get out of debt. Period. Repay all loans. Commit to doing this before you know how to do it. It can help tremendously to Become Money so that you exchange direct value rather than living as an economic slave of the banking systems using the Belief that you need money to live.
          • Get out of your parents' house. This means remove all of your physical possession from their premises. It also means to escape from your parents' culture. The most effective way to do that is to Go Travel for at least 3 months in South East Asia.
          • Get out of modern culture's materialistic value system. Specifically this would mean to decrease your physical possessions down to what fits into a carry-on bag (22 centimeters x 35 centimeters x 56 centimeters) or (9 inches x 14 inches x 22 inches).
          • Make it a practice to ongoingly learn new Technopenuriaphobia healing skills.
          • Go through the 10 Doorways and build Your Circle.
          • Become an Experimenter. Do Experiments to earn over 500 Matrix Points in your account at the StartOver.xyz free-to-play massively-multiplayer online-and-offline matrix-building thoughtware-upgrade personal-transformation true-life adventure-game. Choose the Experiments that turn you on and feed your soul. This will give you clear information about, and move you forward towards the specialty your Archetypal Lineage intends to build out as your piece of the next culture puzzle.
          We need you to succeed at delivering what you came here to deliver.
           
          Thus ends the Bridge-House Codex.
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        • Global Catalog Of Bridge-Houses

           

           

          Bridge-House #1

          Gaia, the consciousness of Earth

          Biosphere 2

          https://mattwolf.info/Spaceship-Earth 

          New Mexico, North America

          Bridge-House Devalaya

          http://bridge-house-devalaya.mystrikingly.com

          Near Ravensburg, Germany

          Single Moms Bridge-House

          http://singlemomsbridge-house.mystrikingly.com

          now forming... Portugal

          Bridge-House Dandelion

          http://bridge-house-dandelion.mystrikingly.com/

          Brazil

          Writing House

          http://writinghouse.mystrikingly.com

          Kos, Greece

          Possibility Coaching Bridge House

          http://possibility-coaching-bridge-house.mystrikingly.com

          Bavorov, Czech Republic

          Bridge House Haerz

          http://bridge-house-haerz.mystrikingly.com

          Blankenburg (Harz), Germany

          The Sourcery

          http://thesourcery.mystrikingly.com

          North Island, Aotearoa (New Zealand)

          Osada Center for Regenerative Living

          osada.earth

          Poland

          Ontree Centre

          ontreecentre.mystrikingly.com

          Takaka, Aotearoa (New Zealand)

          Tui Community

          tuitrust.org.nz

          South Island, Aotearoa (New Zealand)

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        • Bridge-House Research Videos

          Deepening the Context of Bridge-House, Important Issues, and Creating Possibility

          The Emergence Of Bridge-House

          Interested Possibilitators from around the world ask both practical and theoretical questions about Bridge-Houses in this WorkTalk with Anne-Chloé Destremau and Clinton Callahan:

          What is a Bridge-House?

          How does a Bridge-House work?

          What is the Purpose of Bridge-House?

          What are the already existing Bridge-Houses, and how are they going?

          After watching this entire WorkTalk video, please enter Matrix Code YOUTUBE1.07 in your free account at StartOver.xyz. Login here: https://login.startover.xyz

          Global Bridge-House Spaceholders #2

          In this call, Sophia-Magdalena Hofmann is the Spaceholder. Present are Spaceholders from Single-Moms-Bridge-House, Writing House Bridge-House, Bridge-House-Dandelion, and a new project now forming in New Zealand. Themes covered are: the Purpose of Bridge-House, Holding Space for Bridge-House, Phase 1 and Phase 2, keeping control vs. navigating transformation, how different people approach Bridge-House, and the new Bridge-House Handbook.

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        • General Codex For A Bridge-House Gameworld

          each Bridge-House adopts some form of this Codex adapted to their particular situation

          WHAT WE ARE NOT

          We are NOT a 'social services home' for rescuing homeless or penniless people who are 'lost' and 'don't know what to do'.

          We are NOT a convenient 'babysitter' or 'day care center' for your child.

          We are NOT a 'broken person's support group' of caretakers for Child-Egostate victims.

          We are NOT a 'hippy drop-in joint' where you can be 'free' and 'do whatever you want'.

          We are NOT a source of Low Drama for feeding your Gremlin contaminated Adult Ego State.

          At Bridge-House we Hold and Navigate Space for a specific Context.

          Holding a specific Context is on Purpose: we aim to create a specific Result, namely: a Bridge-House, where people relocate their Point Of Origin to Archiarchy, and train-up to build the next Bridge-House.

          For most people it is equally as helpful to know what we are NOT as it is to know what we ARE.

          Clarity is Clarity.

          PREAMBLE

          This is a sample Codex for a Bridge-House (http://bridge-house.mystrikingly.com).

           

          (For further information on what a Gameworld Codex is, please study http://nanonations.mystrikingly.com and http://gameworldbuilder.mystrikingly.com.)

           

          PURPOSE: A Bridge-House is a next-culture life-skills training environment that combines synergetic education with temporary community. Except for the Bridge-House Spaceholder(s), the time that a Bridge-House Collaborator stays at one Bridge-House is estimated to be no longer than 18 months.

           

          BRIDGE-HOUSE NAME: _____________________

           

          BRIDGE-HOUSE WEBSITE: _____________________

           

          QUALIFICATIONS

          Qualification to participate in a Bridge-House includes:

          •  Be an active participant in Possibilitator Training. Specifically this means that before coming to Bridge-House you have already participated in at least one 3 to 5-day Expand The Box training, and at least one Possibility Lab, and that you are committed to this Path that includes participating in at least 10 Possibility Labs during the next few years.
          • Make at least one Kiva loan of at least $100 as a member of the Archiarchy Kiva Team.
          • Join the Bridge-House Artabana health cooperative group. This means you will make a one-time €1200 deposit into your Bridge-House Artabana account of which you will receive a maximum of 70% back if you do not use it to cover your health costs. This also includes participating in monthly Bridge-House Artabana health cooperative Health Check-Up meetings.
          • Earn a minimum of 500 Matrix Points in the StartOver.xyz free-to-play massively-multiplayer online-and-offline matrix-building thoughtware-upgrade personal-transformation true-life adventure-game.
          • Read at least the following ten books on the Possibility Management Recommended Reading List at Go Explore: 1) Secrets of the Talking Jaguar by Martín Prechtel, 2) Long Life Honey In The Heart by Martín Prechtel (read Secrets of the Talking Jaguar first...), 3) Original Wisdom by robert wolff, 4) Dune by Frank Herbert, 5) Ender's Game by Orson Scott Card, 6) Of Water and the Spirit by Malidoma Patrice Somé, 7)Self Observation by Red Hawk, 8) The Kin Of Ata Are Waiting For You by Dorothy Bryant, 9) Treason by Orson Scott Card, and, 10) Mount Analogue by René Daumal.
          • Make Your Website and Build Your Circle, plus proceed as far as you can through the 10 Doorways.

          To participate in a Bridge-House you must first Apply. Your initial contact can be made by sending us a message at the Apply Button below. You may be requested to fill out a written Application Form with your background information. You also may be interviewed by the Bridge-House Spaceholders. The final decision about being accepted to participate in a Bridge-House lies with the Spaceholder(s) of the specific Bridge-House you apply to.

          CONTEXT

          The Context of a Gameworld establishes the Gameworld's relationship to consciousness, responsibility, and transformation.

           

          Bridge-House Collaborators are active participants in the authentic evolutionary Path of Possibilitator Training. This insures that every Bridge-House is Contexted in:

          • Archiarchy
          • Adulthood which is Decontaminated from Child, Parent, and Gremlin Ego States
          • Ongoing 3 Phase Transformational Healing Processes
          • Ongoing Emotional Healing Processes
          • Ongoing Authentic Adulthood Initiatory Processes
          • Radical Responsibility
          • High Drama
          • Upgraded Thoughtware
          • Bright Principles
          • Four Archetypal Lineages
          • Technopenuriaphobia Healing
          • Torus Meeting Technologies (e.g. The Purple Card, Frying Pan, Wok, M.E.S.S., Wisdom Counsel, Poop On The Table, etc.)
          • Plus the Study Groups, Possibility Teams, Rage Clubs, Fear Clubs, Trainings, Tools, Thoughtmaps, Distinctions, S.P.A.R.K. Experiments, and Processes of Possibility Management.

          BILL OF WRONGS

          Bridge-House painfully recognizes that the so-called 'rule-of-law' of the so-called 'modern civilization' (capitalist patriarchal empire) is a failed construct that leads directly to planetary suicide and near-term human extinction.

           

          Therefore, Bridge House recognizes that anyone continuing to abide by the rule-of-law of modern civilization is criminally insane, and anyone defending the rule-of-law of modern civilization has already forfeited their life.

           

          Therefore, Bridge-House adopts a Bill of Wrongs.

           

          The Bridge-House Bill Of Wrongs

          The Bridge-House Gameworld:

          1. Forbids modern civilization’s rule of law.
          2. Forbids ownership of land. (Land cannot be taken away from Gaia.)
          3. Forbids ownership of mineral or organic resources (so-called 'natural resources').
          4. Forbids 'monetizing natural capital'.
          5. Forbids corporate personhood.
          6. Forbids copyright and patents. (http://creativecommons.org)
          7. Forbids hiring employees. (Forbids slavery, including economic slavery.)
          8. Forbids working as an employee. (Irresponsibility is an illusion. Security is a fantasy world.)
          9. Forbids hierarchical power structures. (http://torustechnology.org, see S.P.A.R.K.221)
          10. Forbids public schools. (http://quitschool.org)
          11. Forbids win-lose games. (http://3games.strikingly.com)
          12. Forbids externalizing environmental costs or social costs to future generations, third world countries, or Gaia.
          13. Forbids profit. (https://www.postgrowth.org/)
          14. Forbids financial gambling in any form, e.g. health insurance, stocks, futures. (http://artabana.de)
          15. Forbids renting money (interest).
          16. Forbids paid lobbyists.
          17. Forbids paid politicians.
          18. Forbids absentee ownership (stockholders, landlords, ownership of multiple properties).
          19. Forbids brands. (https://en.wikipedia.org/wiki/No_Logo)
          20. Forbids franchises.
          21. Forbids toxic wastes and byproducts.
          22. Forbids weapons of mass destruction.
          23. Forbids armed or armored vehicles (land, sea, air, or space).
          24. Forbids any weapon with an effective range over one kilometer.
          25. Forbids disposables that do not easily compost into healthy soil.
          26. Forbids beliefs. (http://beliefs.xyz)
          27. And forbids lawyers.

          The Bridge-House Bill Of Wrongs does not pretend to abide by natural law, because natural law can be construed to allow parasites, gangsters, vampires, zombies, ghouls, blackmail, corruption, manipulation, revenge, power over, cancers, disease viruses, survival-of-the-fittest concepts, psychopaths, and 'acts of God'. And if you have ever seen hungry frigate birds snatch up and swallow freshly-hatched baby sea turtles scuttling frantically and defenselessly towards the ocean waves trying to begin their life, you know that nature can be construed to allow terrorists too. The Bill Of Wrongs exists in a Bridge-House through choosing Radical Responsibility and High Drama for your Context.

          THE MONEY PART

          Since Bridge-House stands in its own context and culture, using a currency from another gameworld (namely, western banks) is a form of contamination. Bridge-House collaborates with other Archiarchy gameworlds around the world, including other Bridge-Houses, yet since Archiarchal infrastructure is still in development, it is still necessary to have access to a supply of modern culture currencies so as to make exchanges.

           

          Bridge-House manages modern culture currencies without contamination its own Context by holding a buffer-zone at its perimeter that negotiates what comes in and what goes out, much the same as the organic life functions of a cell wall. Value from Bridge-House goes into the Currency Buffer Node (see http://torustechnology.mystrikingly.com to learn more about Nodes) and when necessary is converted into modern culture currencies. Modern culture currencies are not used for exchanges inside the Bridge-House gameworld. Instead, Bridge-House uses true value exchanges such as the Gaia.

           

          The Bridge-House Currency Buffer Node declares that there is a monthly Collaboration Fee for participating in a Bridge-House.

           

          Collaboration Fees are used to pay for Bridge-House costs for exchanges with what remains of modern culture, for example: rent, utilities (water, heating, wifi, electricity), food (garden supplies, tools), transportation, project tools and materials, maintenance tools and materials, repair tools and materials, construction tools and materials, guest trainer fees, evolution supplies, Bridge-House Artabana fees (?does this fit into the budget?), and Possibility Lab fees.

           

          Every three months, Bridge-House participants arrange to participate in the same Possibility Lab training. The basic training tuition, food, overnight, and transportation costs for the Possibility Lab are included in the monthly Collaboration Fee.

           

          This Collaboration Fee is paid either up front for a given number of months, or monthly on the first day of each month, to the main Bridge-House spaceholder(s) in cash. No receipts will be given because Bridge-House is not a business. Bridge-House is a creative collaboration, as if a group of people put their money together to journey through South East Asia. Bridge-House Collaborators put their money together to journey through the evolution of consciousness.

           

          The Bridge-House Spaceholder is responsible for accounting for who donates how much and when into the Collaboration Fee, and for exactly what the Collaboration Fees are used (with dated receipts). This bookkeeping is kept public. The one, two, or three Bridge-House Spaceholders pay no monthly Collaboration Fee.

           

          The amount of the Collaboration Fee varies depending on which country most of your Clients live.

          If most of your Clients live in Central Europe, UK, Costa Rica, or North America, the Collaboration Fee is €1000 per month.

          If most of your Clients live in Italy, Greece, Portugal or Poland, the Collaboration Fee is _____ per month.

          If most of your Clients live in South America, Central America (except Costa Rica), Egypt, Turkey, or Mexico, the Collaboration Fee is _____ per month.

           

          Where does the money come from? Each Bridge-House Collaborator creates funds for their Collaboration Fee along the way through delivering actual Value.

          In the case of Europe, €1000 per month could come from:

          • Seven to ten online Possibility Coaching, Possibility Mediation, or Possibility Psychology sessions at €100-€150 per session causes €700 to €1500 per month.
          • One online Rage Club (four weeks, 2.5-hours-once-per-week) for at least 6 participants at €180 per participant causes €1080 per month.
          • Five online WorkTalks (1.5-hours-long) for at least 20 participants at €10 per participant causes €1000 per month.
          • One online Workshop (4-hours-long) for at least 13 participants at €80 per participant causes €1040 per month.
          • Or any combination of the above.
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        • Experiments that empower you

          to enter the Bridge-House way...

          a way, which... by the way... does not come to an end.

          BECOME A SPECIALIST IN CULTURE TO CULTURE CONVERSATIONS

          Matrix Code BRIDGEHO.01

          Form a 3Cell with the sole purpose of becoming a specialist in causing and navigating culture to culture conversations. There are two parts to the Experiments.

           

          PART 1: Practicing in the consciously held context space of your 3Cell.


          PART 2: Practice in the unconscious context of everyday conversations.


          NOTE: Having a Culture-To-Culture conversation is valid almost everywhere, not just when an Archiarchy person speaks with a mainstream culture person. Because each person has their own Box. In many ways, a Box generates its own culture.

           

          The Experiment is: have 10 focused practice sessions with coaching and feedback from your 3Cell to learn how to have culture to culture conversation

           

          Have 10 real life culture to culture conversations.

           

          Talk in your real Conversations what you Noticed, Appreciated and Distinguished as the focal point of the other person's culture. Their survival values, their belief system, their have to's. Document those things in your Beep Book.

           

          When you have documented 10 conversations and had ten 3Cell meetings, register your Matrix Points in your free account at StartOver.xyz. This Experiment is worth 3 Matrix Points.

          GAIN MAXIMUM CLARITY ABOUT CURRENT REALITY

          Matrix Code BRIDGEHO.02

          Conscious pain is about the only motivation strong enough to drive someone to make a lifestyle change. New awarenesses that make you angry enough to try something new come from lowering your marshmallow-sweet buffer zone, letting the delusion dissolve, and finding out what is really going on.

           

          For this Experiment, please read, first, through the What Now website... slowly.

           

          While reading the words and watching the videos, lower your Numbness Bar so that your mind does not skip over the painful realizations. Let this pain be in you.

           

          Then write a 2 to 3 page article titled: Three Things I Want To Change. Let your nonlinear intelligence choose the three things you are angry enough about to move into a life that leaves these three things out. In your article, explain practical alternative possibilities that you would prefer to have in your life to replace the three things from which you will step away.

           

          This, obviously, is a personal article, meaning that there are no objectively true answers about what you would prefer. Which is super! Because it means you cannot get it wrong! Please publish your article online at http://medium.com.

           

          After you have published your article, please register Matrix Code BRIDGEHO.02 in your free account at StartOver.xyz. Please give the link to your article as the PROOF. This Experiment is worth 2 Matrix Points.

          WALK WITH THE EDGE OF ARCHIARCHY AT YOUR SIDE

          Matrix Code BRIDGEHO.03

          The Experiment starts with considering the idea that although there is a vast Gap, radical universe change between Matriarchy, Patriarchy and Archiarchy, although there is this Gap, Archiarchy is not so far away. IT is not so far away. It helps to understand that once you find the edge of PAtriarchy and there is this Gap, the bridge from Patriarchy to ARchiarchy starts on the edge of Patriarchy, so if you are standing there

          That is where

          The bridge to Archiarchy lands you on the edge of Archiarchy. That is all we can handle. So, in your life, this Experiment is: in your life, walk on the edge of ARchiarchy. Along the edge of Archiarvhy, in your daily life. Which means, there will be a lot of contrasts. Stark, shocking contrasts between your daily life in Archiarchy and the life that is often happening around you in Patriarchy.

          For the next 3 months, work on the edge of Archiarchy. On the Archiarchy side of the Bridge. Even if you don't know how.

          The results will be on the one hand extremely painful and simultaneously entertaining, providing fascination with the human capacity for self deception, self abuse, contorsion of the mind, fantasy world belief concepts, et cetera.

          For example, if you go to a party and you are having a conversation with other people at the patry and they say: what do you do?

          Give them 9 answers, all of them true and all of them very different. and give every person you talk to an entirely different set of 9 answers.

          They may interrupt you while you ar eanswering youe question and they may say something like: what do you do for money?

          You might say sth like: I deliver my nonmaterial value.

          They might say: what company do you work for?

          I don't use the construct of company. This employer - employee construct.

          Who is your boss?

          That would be a kind of slavery. I don't participate in slavery, so I have a no boss.

          This is this kind of radical honesty of walking on the Edge of Archiarchy, having an interaction with people that are somewhere more or less deep? in Patriarchy, depending on which party you go to.

           

          Including this Experiment is your daily behaviors, such a s your relationship to vegetables, time, plastic, disposables, the status of people, to ownership.

          For example, if you occupy an Airbnb appartment, who owns the apartment? If you rent it for a couple of weeks.

          If you are walking on the edge of Archiarchy, you own the apartment.

           

          We are in this apartment, got a new part, took of the old part, bought the tools. We did not ask anybody, tell anybody. We took care of the place because we own it right now.

          They did not have a fresh squeeze orange juicer. We got it and we will leave it here.

           

          The proof is: interview yourself on a video and call it a Vlog, where you interview yourself. Split your personality and ask yourself questions.

          - So what was it like to walk

          - But what do you mean, potato peels?

          - Don't you know the recipe for potato peel pie

          BECOME A THOUGHTWARE UPGRADE NAVIGATOR

          Matrix Code BRIDGEHO.04

          50 thoughtware upgrades: Logo

           

          With your 3Cell or your Core Team of interested members in building a Bridge House, read slowly over the course of 2 or 3 meetings, the website: 50 thoughtware upgrades.

          While you study the thoughtware upgrades, the purpose is to Notice the results that are created from living with, interacting with the world with different Thoughtware. Either an old Thoughtware or a new Thoughtware.

          The importance of studying thoughtware upgrade is that it is still unknown to most Edgeworkers that without thoughtware upgrades, you are just replicating Patriarchy painted green. You might look good and eat healhty but war is still hapepning, emotional reactivity,


          scarcity goes unexamined (scarcity of money, scarcity of time, scarcity of love, scarcity of being acknowledged).

          Really one of the main purposes of a Bridgehouse, is to upgrade thoughtware, which happens not at an intellectual level, but in a 5 Body change process of Emotional Healing or Initation.

          However, the basis for these change processes is the Clarity about Thoughtware Upgrade is where Next Culture emerges out of.

           

          Write, together, a short article of 1-2 pages about some of the Thoughtware Upgrades that touched you the most and what touched you the most about them.

          Including the article, that is worth 3 Matrix Points.

          SHIFT YOUR POINT OF ORIGIN OUT OF HIERARCHIES

          Matrix Code BRIDGEHO.05

          PART 1: Have a Bridge-House meeting. Bring your Beep! Book. Everybody spends 20 minutes making a list of every single organization they have ever been involved with. Write until you recognize at least 50 different organizations you regularly interact with. Include the electrical company, your phone company, all these organizations that you have been ever affiliated with. Credit Card company, Boy scouts, trash company, taxis, Uber, grocery store.

          After making the whole list, stop, pause for 3 minutes to realize that these organizations are ALL gameworlds.

          If you do not know with excruciating clarity what a 'gameworld' is, then stop this Experiment and take your Team through reading every word of the Gameworld Theory website.

          If you understand how your life is saturated with interactions with gameworlds, and how gameworlds work, and how gameworlds are made, and who makes gameworlds... then continue with this Experiment.
          Read through your longs list of organizations you interact with, and mark EVERY ONE of them that uses a hierarchical organizational structure.

          Doctors, dentists, hospital, police, stopped by the police ƒor antyhing, all of them are on your list and mark any of them that are using a hierarchical power structure (pyramid organizational chart).

          Of course it is all of them.

          The point is to make the list first, and then check it all.

          Church, Yoga Class, Meditation, Soccer Team, paying rent, paying taxes, anything like that.

           

          PART 2: Then, read out-loud together, word-for-word the Torus Technology website. Make sure everybody understands every word. If not, you stop and check, discuss, explore, deepen your context, bring resilience to your connection with the distinctions. Studying the Torus Technology website together could take five meetings just to get through the context part of the website.

           

          PART 3: Then do the Transformational Emotional Healing Process (EHP) of Relocating your Point Of Origin out of hierarchies and into circular Torus structures. You will know when you have succeeded when it becomes impossibly distasteful to participate in a hierarchical power structure.

          ALREADY LIVE IN ARCHIARCHY TORUS ORGANIZATIONS

          Matrix Code BRIDGEHO.06

           

          In particular, practice the resistance decision making, give everybody a purple card, carries it all the time in their Beep! Book.

          Practice holding space for the Frying Pan.

          Those 3 things.

          So that it becomes second nature. This is the way.

          Until it has become second nature, to swiftly use Resistance Decision Making, The Purple Card, and the Frying Pan Process.

          You will Notice that the shift requires more than technology. It requires skill to make use of the group intelligence, to getting off being right, to getting off doing it alone, to be willing to have things in chaos, making use of chaos. Soil is chaos.

          There is a lot to learn and reading the website is the first step.

          Applying Torus Technology is a lifelong learning journey.

           

          The 3d part of the Experiment after making the list and looking for hierarchies is to look at your own organization.

          BECOME AN ESCALATING, ENDLESS SOURCE OF RAMPANT PROPOSALS

          Matrix Code BRIDGEHO.07

          LOGO: TRANSFORMATIONAL PROPOSALS

           

          The Experiment is: start every conversation with a proposal. You say: I propose that: and make an offer about what you want. It is not about trying to change somebody else or about what you don't want. Make a proposal about what you want.

          What you want, can not be that the other person changes. It is not about that.

          It is a fantastic source of creation designs for interactions in unfoldings of potential and deepening the dimensions of your BH through making the proposals cause to exist the things that you want.

          Make this a weekly or twice a week one hour long group practice session of making proposals and then making resistance decision making to deicde, if they are group Proposals.

          And implement what people propose.

          Do not let the proposal be inconsequential. Don't waste good proposals.

          The proof for anyone participating in this Experiment is to list 3 proposals that you made that turned you on, in the proof section. Meeting is twice a week for 2 months for proposal practice

          BECOME A SPECIALIST IN CAVITATING NEW CULTURE SPACE

          Matrix Code BRIDGEHO.08

          Become a specialist in 'Cavitating' new culture space. Begin this Experiment by reading through the Cavitation website and understanding what cavitation means. In short, cavitation is a specific form of Declaring, that causes new Culture space to exist in reality.

          Step 2 is: call your PTeam together for a special meeting to learn and practice the skill of cavitation. In that PTeam, take people through the cavitation website and practice the Cavtitation skills and do one or two of the Cavitation experiments.
          Part 3 is: give a WorkTalk on cavitating new culture space, which you record and upload online.
           
          Proof: link to the video of your WorkTalk. This Experiment is worth 3 Matrix Points

          CREATE THE CULTURE YOU WOULD LOVE TO LIVE IN

          Matrix Code BRIDGEHO.09

          It can be a shock to realize that next culture - Archiarchy - is NOT already built and ready for you to occupy like the culture of the Na'vi was for Jake Sully to move into in James Cameron's film Avatar.

           

          There is nearly nothing ready for you. If you want a different culture, you will need to design it, build it, and move into by your own volition.

           

          You probably do not have the balls, the determination, the fierceness to do that. Instead you will probably forget that you read this Experiment and simply go on to something less painful.

           

          But hey! You don't have to. You could take me seriously. (I take myself seriously...) This Experiment is to skip over the comforting sense of, "I don't know," then enter the present (where you cannot already know because in the present all you get is improvisation and creation), and choose 3 specific qualities or elements of a culture you would love to live in.

           

          Grab your Beep! Book and write the three elements out, like a free-form poem. Do not try to make it nice. (Every new idea at first sounds crazy!)

           

          Then for each of your 3 qualities, write out 3 specific actions you would take if that quality was the culture you truly lived in.

           

          Now you have 9 Experiments to try (3 actions for each of the 3 qualities). During this next week, do each of these 9 behaviors three times. Do each one with dynamic fervor, ferocious commitment, indubitable enthusiasm, and joyful thoroughness, so your behavior lands totally in the current space in everyone's awareness and everyone's 5 Bodies, but do the behavior for YOUR OWN ENJOYMENT, not to do anything to the other people. Do not try to change anyone else. They are living in the culture they want to live in. So you get to live in the culture you want to live in! It is only fair, right? Have a hell of a good time, right there in front of the others without any excuse.

           

          After you have accomplished all 27 of these actions, please register Matrix Code BRIDGEHO.09 in your free account at StartOver.xyz. In the PROOF section write 12 words about what you learned. This Experiment is worth 3 Matrix Points.

          ALREADY LIVE IN ARCHIARCHY ECONOMICS THROUGH PARTICIPATING IN KIVA

          Matrix Code BRIDGEHO.10

          LOGO: KIVA

          There is this assumption that, to live in a Bridge-House, you need to have a physical place.

          The invitation is to live in a Bridge-House, before you have the house. Live on the Bridge. Part 1 of living on the Bridge is: start your shift into Archiarchy economics.

          The shift starts by putting your own money, your own currency, into circulation, for other Edgeworkers.

          A very simple way to do this is to lend your money to Kiva.

          With your team, each of you put at least a 100 dollars in circulation into Archiarchy Kiva and by the same means join the Team on Archiarchy Kiva.

          One of the results of putting your money into the loop is you are putting yourself inside the money loops (link: becomemoney).

           

          Once a month for 5 minutes have a check in meeting about what has changed because of putting some of your modern culture money into a global transformation money loop. This Experiment is worth 1 Matrix Point.

           

          ALREADY LIVE IN ARCHIARCHY BY CREATING YOUR ARTABANA HEALTH COOPERATIVE CIRCLE

          Matrix Code BRIDGEHO.11

          ONE OF THE ways that Modern Culture owns us is through the use of Unconscious Fear.

          One of the main ways they use UF is buying insurance. Health insurance, dog insurance, leg insurance, car insurance.

          Insurance is a gambling game. It is giving money to corporate run gambling games, many of which serve mafia style purposes in their outcome.

          Extracting yourself from health insurance and actually quite easy.

          A Gaian Gameworld called Artabana exists and it is a health cooperative, in which you bring your Bridge-House members into supporting each other in your 5 Body health.

          You can read more about Artabana on the Artabana website.

          Learn the rules of engagement of the gameworld. (Link to gameworld theory.)

          It is a necessary dimension of a Bridge-House to have your own health cooperative. Not contaminating your Bridge-House context with modern culture insurance vampire scams.

          Build your own Artabana group. This Experiment is worth 5 Matrix Points.

          SAVE AND SHARE YOUR OWN VILLAGE SEEDS

          Matrix Code BRIDGEHO.12

          Have BH meeting and explore the village seeds website. Find out which of these village seeds are new to you and which ones you already are specialist in, which ones you are already sharing and caring the seeds.

          Of course it is important to have your own heirloom squash seeds and bean seeds that you propagate from here to here, and share with other bridgehouses so they can use it in their gardens.

          and, there are also other seeds, for all 5 Bodies. Not just vegetables. This is about making note of what seeds you have in other bodies, that you could share, that you are taking care of, cultivating, that you could share, if you discover a seed you have that is not on the village website, tell us so we can put it there and give us a link to your website so people know about you sourcing that seed.

          LEARN TO ACTUALLY SENSE THE EXPERIENCE OF LOVE

          Matrix Code BRIDGEHO.13

          How can you actually feel love? Archetypal love..

           

          Die. Transform and die. Together.

          Learn to quickly identify the sensations of Ordinary Love.

          Learn to quickly identify the sensations of Extraordinary Love.

          Learn to quickly identify the sensations of Archetypal Love.

          For reference, please refer to the Building Love That Lasts Study Group videos.

          Matrix Code BRIDGEHO.14

          Matrix Code BRIDGEHO.15

          Matrix Code BRIDGEHO.16

          Matrix Code BRIDGEHO.17

          Matrix Code BRIDGEHO.18

          Matrix Code BRIDGEHO.19

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        • StartOver.xyz

          NOTE: This website is a Bubble in the Bubble Map of the free-to-play massively-multiplayer online-and-offline thoughtware-upgrade matrix-building personal-transformation real-life adventure-game called StartOver.xyz. It is a doorway to experiments that upgrade your thoughtware so you can relocate your point of origin and create more possibility. Your knowledge is what you think about. Your thoughtware is what you use to think with. When you change your thoughtware, you go through a liquid state as your mind reorganizes itself. Liquid states can bring up transformational feelings and emotions. By upgrading your thoughtware you build matrix to hold more consciousness and leave behind a low drama life of reactivity. No one can upgrade your thoughtware for you. More interestingly, no one can stop you from upgrading your thoughtware. Our theory is that when we collectively build 1,000,000 new Matrix Points we will change the morphogenetic field of the human race for the better. Please choose responsibly to read this website. Reading this whole website is worth 1 Matrix Point. Doing any of the experiments earns you additional Matrix Points. Please use Matrix Code BRIDGEHO.00 to log your Matrix Point for reading this website on StartOver.xyz. Thank you for playing full out!

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